

There are really two types of missions: the long shot contracts force you to the sniper's perch, but the other maps do give you the classic option to sit back and snipe or ghost in close and personal. Once there, the game settles down with the character as you lay prone and dive into your binoculars and sniper scope, picking out targets are various distances and either taking them down, or simply working out the puzzle how to get off a clean shot.

You drop into these maps and traverse them to reach various sniping perches. Contracts made a wise decision to leave the open world behind, because the way the maps are laid out forces you into these sniping set pieces which are the creme de la creme of the game mechanics and interactions.Įssentially the game breaks down into five missions where there are smaller, open world-style navigation sections in each one. The boast for this game is extreme distances in excess of a kilometer for the take down, a first in the series. That continues here in Super Ghost Warrior Contracts 2, and on the whole that core loop is as solid as ever, but all the stuff around it is a slightly different matter.Īgain, Contracts 2 rests it laurels on excellent gun play behind the scope of a sniper rifle. The first iteration of Contracts debuted in 2019, ditching the open world and presenting a much more set-piece-inspired game loop. What the game lacked was narrative focus, a better use for the open world, and polish needed to iron out the bugs that carried right through into release. Even though I only gave it a 6.5 in my review the core loop and sniping mechanics were spot on. The last in this series I played was Sniper: Ghost Warrior 3, back in 2017.
